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47m 19s logged

I have finished implementing the dive mechanic, so now it fully works. I also made it so the player can cancel their jump early, double jump, and jump cancel out of the dive. The hardest part was getting the character to end the jump early and it took several attempts to actually succeed, but eventually I got it to work. However, it is a little buggy, so I’ll probably try to tweak the system later to be more consistent, since sometimes it doesn’t let you double jump.

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