Devlog #18
The player hurt box and the enemy hitbox are now functional, knockback is now in the game, the player can attack while moving, and the player has a movement penalty. I finally got all of the hitboxes and hurtboxes working, so after that I added in the knockback, however while I was recording the enemy got knocked back a LOT further than it was supposed to and in testing. I think the problem is, is that I was holding the attack button instead of tapping it, because that was the only thing I did differently. I also decided to make it so the player could move and attack, because otherwise it would be too difficult to try to attack and dodge enemies if you’re forced to stand still for 10 frames, or even longer depending on if you hold the attack button or not. Although I didn’t want people to just hold the attack button and walk around, so I added a movement speed penalty while attack, so it halves your speed when you attack.
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