I gave the enemy gravity, fixed a bug with the moving attack, changed fast falling, and made the double jump more useful. Firstly, I meant to give the enemy gravity sooner, it just slipped my mind, and outside of that everything in this patch was for the player. The player had a bug where if you were moving and attacked, you would keep sliding until you jumped, but if you bumped into the enemy while sliding you couldn’t jump out of it, so you were permanently stuck. Then for the player movement, I decided to give them more air mobility, so 2 things I did was make it so you could change direction and speed with the double jump to make it more useful, and make the fastfall speed a set amount instead of percentage based. The reason why I changed the fastfall was because if were at the peak of your jump and tried to fastfall pretty much nothing would happen since you would barely have any vertical velocity, so if you tried to fastfall to dodge an attack it wouldn’t work.
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