I added transitions whenever an animation ends, the air attack, and separated the player sprite into another node. Before whenever you would roll or attack, you would have to press another button to change animations, but now it automatically transitions to the idle animation. Also before when you tried to attack in the air nothing would happen, so now the player can attack in the air. Also I decided to make the player sprite have it’s own node, because I thought it would be easier to manage character customization that way, and so I can use it as a player icon later with the customizations.
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