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3h 2m 42s logged

I fixed everything I broke last time and added a few new movement features. Now my game has a little bit of coyote time, which I need to tweak, because it’s still a bit buggy and weird. I changed how the jumping in the game works, so now instead of the player having complete control in the air, now they have minimal control, kind of like jump king. Also the player now has a consistent double jump, although now there’s a weird bug that if you double jump and jump about the same frame(I don’t know if it has to be the exact same frame) then the character will get stuck in their jump animation, because I have no transition right now between jumping and landing, only falling and landing. Lastly, I accidentally added b-hopping to the game, so that’s cool

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