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Super Mr. Bennet (SCHOOL VERSION - DEPRECATED)

  • 8 Devlogs
  • 27 Total hours

A web-based platformer game based on Pride and Prejudice. It features a reinterpretation of the portion of Pride and Prejudice in which Mr. Bennet searches for his daughter Lydia after she ran off with Mr. Wickham. Built with a custom engine in Typescript and bundled with Vite.

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3h 41m 58s logged

For this update, I worked a lot on cleaning up the code, making sure that there are now significantly less type-check errors present, and overall it’s easier to develop more features in the future. Onto things of actual substance I added though, there are now actual coins inside the lucky blocks scattered throughout the game as well as coins that can be placed directly in levels in the editor! Sometime soon I do plan to add some sort of asset caching system to the main game so that it isn’t trying to fetch assets as you are playing.

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5h 57m 25s logged

I made some improvements to the UI, such as rounded button corners and a outline when hovering a button. I fixed some bugs with both the player and enemy movement and now the enemies are (a bit) more reliable. There’s also now grass that sways in the wind and interacts with the player in the game! Oh and I added a main menu screen.

Also had to do some pretty major reworks to how the game loads levels, and I moved all of the code for that to a separate file where I can use it from both the normal levels and the main menu.

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39m 18s logged

Another quick devlog because I fixed some of the issues that existed after the previous one. I also made it so that anyone can enter the editor with any level loaded in it from any level and whenever you get to a new level in the campaign it saves your progress. I know this will cause issues with players not being able to replay the game so I will add a button on the title screen (whenever I get around to making that) for resetting save progress. Oh also I think most if not all of the bugs with movement getting stuck in a certain direction are fixed both in the editor and in game.

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3h 13m 25s logged

I’ve decided to make the game and the editor feel more like one cohesive experience rather than two separate applications, so I’m adding a pause menu as well, and I’m changing the editor to be located at the website’s root rather than being a separate webpage. This will also hopefully make the experience playing the itch.io build of the game better. (note: none of these changes have been published on any public instance of the game yet because there are some unresolved issues with the editor however I have pushed my work from today to GitHub)

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Ship #1 Changes requested

I made a web-based platformer game called Super Mr. Bennet! I made this mainly for my English final project, which was to reinterpret a part of one of the texts we read this year in a creative way. It features 4 levels as well as a level editor, all running in a web browser and using Vite as a bundler on the backend.

  • 3 devlogs
  • 13h
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37m 45s logged

Apparently there was and issue with the level editor that caused it to not render the icons in the UI, so I fixed that. I also wrote the README for the project including information about the project such as the bundler it uses (vite), controls, and documentation on running the app.

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3h 51m 8s logged

I did some behind the scenes work getting it to state where i could publish it on Itch.io and making sure that all the features were working as intended as well as making it automatically resize to maintain pixel size consistency as well as (again) making it work on Itch.

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