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Asphalt Dreams

  • 5 Devlogs
  • 17 Total hours

I'm building a web racing endless runner in Godot. Right now I'm working on the driving feel, obstacles, and progression while aiming to publish it on CrazyGames and Playgama.

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8h 8m 11s logged

Finally , Now I have a basic gameplay


What Completed-

  • Basic Boost system
  • Basic health system
  • Basic Score and Speed System
  • Basic GPU Particles System
  • Basic Traffic Manager with lots of bugs 😂
  • Health perk spawning

What Next-

🌎 Phase 3: Content Like:-

  • Desert
  • Highway
  • City
  • Snow
  • Forest
  • Night

Then

  • More traffic vehicles
  • More player cars
  • Better sounds
  • Different traffic densities
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37m 26s logged

Asphalt Dreams is now in Pre-Alpha!

I’m happy to finally share the current progress of my solo indie racing project.

So far, the game includes:
• 10+ drivable vehicles
• 3+ environments
• AI traffic
• Vehicle customization (work in progress)

There’s still a lot to improve, but reaching this milestone feels amazing. I’d love to hear your feedback and suggestions!

Discord: https://discord.com/invite/e2cChdUGAv

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4h 13m 19s logged

Asphalt Dreams - Devlog #3


🚗💨 Added a new desert environment, traffic vehicles, car customization, and a bunch of optimization work.

The roads finally feel alive now instead of looking like empty test scenes 😂😂.

Seeing traffic drive around while speeding through the desert is starting to feel like the game I originally imagined.

Performance has also improved quite a bit, reaching around 300 FPS on my Ryzen 3 3200G while driving through traffic.

I also changed the player car from white to black, which gives it much better contrast against the bright desert environment.

Still a long way to go, but I’m happy with the progress so far.

And yes, it’s been a while since my last post—
I was busy working on the game 😂

  • Next UpMore
  • environmentsSmarter
  • traffic behavior
  • More polish and world details
  • Main menu and UI improvements

Connect With Me
LinkedIn: https://www.linkedin.com/in/rivaanmaurya/

Discord Community: https://discord.gg/BnKWASD8R

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2h 31m 45s logged

Asphalt Dreams - Devlog #2

Today I replaced the sample car with my own car model and somehow it works 😂

At first everything was broken. Sometimes the car got stuck, sometimes it didn’t update, and sometimes it just decided not to work at all. I spent way too long trying to fix all of that.

After finally getting it working, I improved the 3D speedometer, cleaned up some code, and started working on a way to switch between different environments while driving.

This update was honestly a pain 😆 but seeing it all come together feels really good. The game is finally starting to look more like what I imagined when I started making it.

btw 230 to 250 FPS on Ryzen 3 3200G 😊

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1h 18m 33s logged

🚗 Asphalt Dreams – Devlog #1

Today was my first day working on Asphalt Dreams, and I finally got a prototype running! 😆

Right now the game is super basic 😂. I only have a car that can move, a camera, a speedometer, and some random environment stuff to test everything.

I also added a helicopter propeller to the map because it looked cool and the world felt a bit empty 😅.

The car controls work, but they still feel a little weird and need more fixing. The speedometer also has a few problems that I need to figure out.

Most of today was spent changing settings, breaking things, fixing things, and then breaking something else again 😂.

Things that work:

  • Car controls
  • Third-person camera
  • Speedometer
  • Basic environment
  • Prototype road
  • Helicopter propeller 😎

Next things to do:

  • Make the car feel better
  • Fix speedometer bugs
  • Improve the environment
  • Add different road types
  • Add sounds

It’s not much yet, but seeing the car drive around for the first time made me really happy 😄.

See you in Devlog #2! 🥳

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