DEVLOG 4 - Textures!
I finally managed to use textures; Vulkan has a bit of boilerplate in their configuration, especially with the descriptor sets. This was the part that slowed me down a bit.
The code isn’t very tidy at the moment… For now, I’ve focused more on learning, so I haven’t written anything extremely tidy and readable. As I said, I’ve only learned the basics so far.
Now that I feel more confident about the subject, I think I’ll start writing something. I’m thinking of a framework or something simple that allows you to draw geometry on the screen without having to write hundreds of lines of code directly with Vulkan. So, more generally, I think I’ll create a layer of abstraction while still trying to maintain excellent flexibility.
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