Twin!
I now have a name for the shooter: Bevy Hunter (because of the engine), yk
But at this point I would call it more an experiment rather than an game.
The biggest change is:
a spawn logic
The birds are spawned on a random position in a circle around the player.
To show of the performance of bevy I added a max bird counter and you can adjust the counter with the scroll wheel. Like the name says, you can adjust how much birds are rendered.
And I also added some small things like
- I switched the zoom from the scroll wheel to e and q
- a rapid fire when you press right mouse button
- I added a simple menu where you can exit the game
- a simple UI, that shows you the fps, birds spawned and the max birds.
With that setup I get like 500 FPS without birds and 40 - 80 FPS with 100k birds. But it is also depends on the zoom.
You can see that in the video.
I think there will eventually some small changes. But I’m happy with my current game
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