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Karelography

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  • 3 Total hours

A Path Generation Web App for the "Karel the Robot" Java Library.

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2h 52m 47s logged

Organization and change of plans

Completed:

  • I learned ES Modules a little bit and I organized my 600 line javascript file into 4 different files, increasing the scalability and just making it easier to work with.
  • I also scrapped the section on the page that was reserved for settings, and I decided to add a separate panel that pops in and out to save space and put more focus on the central grid.

Challenges:

  • I spent like an hour or 2 finding small things that were out of scope or dealing with named and default exports.
  • Some css shenanigans figuring out why this does that or if I need this etc.

Context:

So I’ve been busy for a while and I’m just getting back to working on this project after like 4 months or maybe more. I’ve probably spend like 30 unlogged hours on this project before stardance which mostly involved designing assets, working with grid scaling, learning canvas, and fixing the robot logic and input, that kind of base stuff. After that I need to like make it user interactive with styled buttons and layout and stuff so people can build their own obstacles, resize the grid, and maybe even use some pathfinding algorithms.

So yea, that’s why instead of doing something that involves actually using my previously coded code, I decided to do organization today to ease in to it.

Signing off,
Ash-ioL

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