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ichi other pet

  • 2 Devlogs
  • 5 Total hours

Meet Ichi’s Otter Pet, a cute little desktop pet made with Godot! Watch your otter wander around, take occasional breaks, and collect items. Featuring original pixel art made by me, this little project was created with love for my best friend.

Ship #1 Pending review

Ichi’s Otter Pet is a 2D desktop pet game made with Godot Engine and GDScript, inspired by my best friend and their love for cute and blue things. It features a pixel-art otter that walks around, occasionally idles, and interacts with collectible items, including a blue pebble, blue pen, ladybug, and blue gem. Players can buy these items from the otter or return them through interactive dialogs. Buying items earns coins for the otter, which are tracked by a CoinManager script that updates the coin display and manages purchases. I also created a draggable fish treat that the otter can purchase automatically for three coins when it gets close enough. The treat respawns at the center if the player has enough coins; otherwise, it disappears until they earn more. Through this project, I learned about animations, movement, interactive objects, currency systems, debugging, and GitHub version control. The hardest part was coding the coin systems. All graphics were created by me, making this a personal and creative learning experience.

  • 2 devlogs
  • 5h
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1h 41m 17s logged

I’M DONE WITH MY NEW PET YIPPIEEEE!! Today was a productive day for Ichi’s Otter Pet! I added more collectible items, including the blue pebble, blue pen, ladybug, and blue gem, and improved the selling system so players can sell items to the otter or return them. I also created a coin system that tracks earnings and updates the coin display, plus a draggable fish treat that the player can move anywhere on the screen. The otter now automatically spends 3 coins when it reaches the fish treat, which respawns at the center if the player can afford it or disappears until they earn enough coins again. I updated the project documentation, committed my changes, and successfully pushed the latest version to GitHub. There was a lot of coding, debugging, and testing, but seeing the mechanics finally work made the little otter’s world feel much more alive!

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