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Snake GBA

  • 6 Devlogs
  • 10 Total hours

Basic Snake game on the GameBoy Advance

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2h 13m 1s logged

Controls!

After messing with interrupts and realising they won’t work with the basic functions I’ve written, I ended up scrapping that feature (lazy CPU waiting for vsync).

Instead, I implemented the snake as a list of positions and moved it around the screen!

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2h 36m 2s logged

Basic setup

After not developing for GBA for a few years, I have had to read up on the memory mapping and general features. Here is a simple map comprised of an “apple” and three “snake bodies”.

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