Stardust Incremental
- 5 Devlogs
- 14 Total hours
a stardance themed, text-based incremental game, about getting stardust, buying upgrades, and numbers go up!!
a stardance themed, text-based incremental game, about getting stardust, buying upgrades, and numbers go up!!
glad I kept the streak of “devlogs keep getting bigger and bigger!
Finally, after a long haul, my first incremental game is finally complete. theres alot of things i could have added, such as an automation system, and most importantly a saving system, but i really couldn’t.(trust me i tried).
so far, with just one prestige layer…Id say i did a good job. CSS sure did take a lot of time, which IS what i did in the majority of this last few hours.
anyways the last image is whats inside the small button in the second pic.
wow the time keeps getting larger in each devlog!
(first screenshot at 50percent zoom btw)
(second one is a snippet)
the last 2 prestige upgrades,
a way to add a “,” to seperate units, hundred, thousands
a whole lot other things(surprise surprise)
im so happy with what ive done so far, i think ive unlocked a new hobby!: staring at code trying to figure out what to do next.
I do want to spend some dedicated time stylizing the game, since…currently its not so eye catchy, and Ive had a lot of reviews on other projects about people saying to make presentation better using smth called ReactJS nodeJS, which ill have to learn… but WHO HAS TIME FOR THAT? I bet i can make something prettier without that…right?
wow first time going 2h+ before doing a devlog
CSS properties, to slowly reveal certain upgrades as you progress through the game.wow CSS takes a lot of time, especially paired with all the testing and decidings
Prestige system and Prestige upgrades
!! current version released to github is broken (tons of stardust at start because i was playtesting) but if you are still interested here it is!
https://syedumerasim.github.io/Stardust-Incremental-1.0/
2 days since my last devlog, ALREADY??, woah time flies.
THREE NEW UPGRADES.
Buy Helpers, the first one being yourself(help yourself…get it?) each helper multiplies Stardust gain by 2x!coffee chug some coffee down, watch your helpers do the same, and experience a further 2x Stardust gain!get Blessed??(stardance reference?) Make the team at Hackclub VERY happy, get a 1.2x multiplier ontop of everything else!I have been an incremental type games fan for a long while, and now I’ve finally decided to make my OWN game.
a Stardance Themed text based, browser based incremental game. Since its my first ever incremental game(AND first ever game), i want to keep it simple.
so far, ive made a simple counter 0 stardust that goes up everytime you click upload project button, and a small upgrade system, to get more stardust perclick after reaching the required stardust threshold.
I do NOT know how to to Javascript, and its a pretty big long language, I asked for help in a discord server of the popular incremental game website “Galaxy.click” where the OWNER HIMSELF(yhvr) sent me
his tutorial on how to make an incremental game.
heres the link: https://www.reddit.com/r/incremental_games/comments/ahf6nx/how_to_make_an_incremental_game/
I read through the tutorial, and made the outline of my own game, I learnt through it how everything works and did my best not to copy it entirely. However im sure the rest of my game is now completely up to me, my knowledge, and my own shenanigans.
you may be wondering, how did a complete beginner write all that big code in 36minutes and claim he didnt copy? well my Friend, that is because i had to make this project 2 EXTRA TIMES earlier. because in one of them, i cant remember but something went wrong with my page alignment and made me crashout and delete everything, the second time…my hackatime logged my 3 HOURS of work put into this, into the old file that i THOUGHT i deleted. sooo..then i made a third file, and typed my code and everything again.