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Horizon I

Hardware
  • 1 Devlogs
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Horizon I is a “two-stage”, FAA Class 2 high-power rocket designed to reach an apogee of 9500 meters (9.5 km). Its mission is to climb under powered flight, rotate to a horizontal attitude near apogee, capture the horizon on camera, and land safely near the launch site.

One big booster lifts Horizon I off the pad. At booster burnout, the booster separates, and the center motor ignites to carry the rocket higher. After the center motor burns out, the rocket coasts to apogee, where it rotates horizontally and points the onboard camera at the horizon and sky. Parachutes then deploy for a soft descent and landing near the launch area.

Horizon I is designed to meet applicable ATF and FAA regulations. Before launch, all required waivers, notifications, and forms will be submitted to the fire department, police department, air traffic control, and the local FAA office. Launch will proceed only after all approvals are confirmed.

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1h 14m 58s logged

Devlog #1: Horizon I is Taking Shape

Alright, so a lot happened. I finally locked in the first real design for Horizon I, and honestly, it feels good to have something concrete after all the sketching and second-guessing.

The big win this week was getting a rough baseline on costs. I had to run a bunch of different configurations through OpenRocket, which took way longer than I expected. Simulation after simulation, tweaking this, adjusting that. But it paid off. The current design can hit 10km including launch site altitude, which was the target I had in my head from the start.

What’s nice is the payload capacity. I can fit a lot of stuff in there without cramming, and most of the critical systems are tucked into the nose cone anyway, so the main body has room to breathe.

What’s Next

The immediate priority is the flight controller. I need to design it, submit that design, and get it manufactured. While I waiting on funding for that, I can dig into the actual technical challenges:

  • Stage separation mechanics
  • Nose cone separation
  • Parachute deployment (specifically how it untangles itself, which is trickier than it sounds)

And then there’s the flight software. I’m thinking of calling it OpenLaunch. The philosophy is simple: if I’m building something, I’d rather build it for the majority than the minority. Open source, accessible, something others can actually use and build on.

That’s where things stand. More soon.

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