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Multi-Dimensional Platformer

  • 1 Devlogs
  • 13 Total hours

Platformer (obv) where you start in 1d and progress through 2d and 3d up to 4d, with time travel.

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12h 54m 35s logged

This is the first devlog for my game, I’m bad with names so it doesn’t have one yet but the gist is in the description “Platformer (obv) where you start in 1d and progress through 2d and 3d up to 4d, with time travel.”

I’m not really sure how much work constitutes a devlog, which is why I have so many hours and quite a bit of progress already.

Overview:
A scientist made a time machine that is supposed to bring them to the 4th dimension (4th dimension being time) and let them time travel, but the machine malfunctioned, and instead of increasing their dimensions, it removed them. The scientist is now stuck in 1 dimension, needing to find and fix the device to complete their goal.

Progress:

  • I’m about half way done with the design of the first section, 1D, but I have yet to start doing things like art, animations, tutorials, etc. I also haven’t figured out how to make a game in 1D look good at all, which is why the game looks so rough atm.
  • The video shows what the game looks like right now (video shows like 1/3 of the level), and, like I said, I don’t know how to make it look good which is why it is just a bunch of lines. The game is broken up into screens like Celeste, and on each screen is some puzzle. The player gains a teleport gun which shoots a projectile that teleports you to what it hits, and you use that the get through the different puzzles.

Future:

  • I know this game is very ambitious, but I also have the whole summer to ship it, which is why I’m going for it.
  • After the 1D section you get some repair part of the time travel device which brings you to 2D. The gameplay for 2D will be the teleporter and a jump, levels being inspired by Celeste because that has been a lot of the inspo for the game.
  • After 2D is 3D, gameplay will have a teleporter, jump, and dash. This part will also be third person, and, by coincidence, a lot like Celeste 64 (I found the game after planning this part)
  • The 4D section will be difficult, and I plan it to have time-travel similar to Titanfall 2, jumping between the present and future/past.

This is most of what I have now and planned. If anyone reading this has suggestions I’m all ears (especially for how to make the art for 1D good). I wonder how long this will look on the devlog page…

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