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Roblox Blox Hook game

  • 11 Devlogs
  • 37 Total hours

A game thats hugely inspired by “stickman hook”

Ship #1 Pending review

I created a game thats hugely inspired by “Stickman Hook” by Madbox. I always played this when i was younger, so i tried to make it in roblox.

Even with 3-4 years of experience making roblox games, the swinging and bouncing where hard to get right. The physics didn’t feel like the original, but after some trial and error i finally got it right. And for a while the player kept sticking to walls and bounce pads. After I figured that out it went pretty smooth, just a few bugs here and there.

Sadly roblox only allows games to be published for under 16 once your game reaches 250 visits (or you pay 50k robux), so thats why some people can’t sadly test the game (yet?). For the people who can’t i uploaded a demo video on youtube.

Blox Hook gameplay video on youtube

Or play it here: https://www.roblox.com/games/115240211962865/Blox-Hook

  • 11 devlogs
  • 37h
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7h 14m 7s logged

My last post before shipping.

I did alot of bug fixes, such as sticking to a wall of floor when swinging. and a really annoying bug which took me ages to find out. apparently roblox only allows 30 highlight in the same game, otherwise they won’t be rendered. i didn’t know this so i was troubleshooting alot why it didn’t work. I solved it by only adding the highlights to the levels that where currently loaded.

I added sound effects to make the game sound more alive.

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5h 5m 21s logged

Added IkControls, these allow you to control the movement of the arms and legs, but keep the natural movement of the joints. so a arm can only move in a way a arm can normally move.

This makes it look like the player is actually grabbing the string. instead of floating in the air.

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1h 37m 6s logged

added a way to pauze the game.

in the beginning it was quite tricky because when you where already swining the momentum carried on even when your body was anchored. so that caused the camera to still move in circles.

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4h 23m 10s logged

updated the level loader to be more reliable. sometimes it bugged and caused nothing to load, that has been resolved.

now you can only play levels that you have unlocked, you can unlock a level by completing the previous one.

also added data saving and loading, you can now join and leave the gaming with your data being saved. i also display it in the playerlist

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3h 15m 21s logged

Added death detection when falling to low or going to high in the map.

Also added the finish. it slows you down and gives you options to restart or go to the menu. (the buttons don’t work yet)

also designed the UI for the main menu

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2h 6m 3s logged

I made the bouncers work!

I wanted a bounce animation for the bouncer. but instead of just changing the size i decided to use the editable mesh.

A editable mesh is basically a mesh that can have “bones” and those bones can move individually to control how the part moves.

So i added a bone that moves up and down to make a little bounce animation.

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3h 13m 16s logged

I began with adding a 2D camera, and disabling movement in the Z direction.

after that i began with the actual grappling system.
I did this by checking which hook point is the closest to you and then creating a attachment. then with some math (sin and cos) i added a swinging animation

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