Swordigo_Mario (BETA)
- 11 Devlogs
- 37 Total hours
A game full of short minigames! (Make a WarioWare-Style Game Mission)
A game full of short minigames! (Make a WarioWare-Style Game Mission)
Final Devlog: I am so glad that my game is now playable and yeah it have some issues with animations of mobs but it is beta version next time i update it soon…. (1) Adding few Hostile mobs and bosses (2) Adding Winning and Death Scene (3) Fixing 239 errors while coding the nature of mobs but i got too many errors so I used claude AI to examine code that my code were faulty at which point (4)It have few issues like some bugs and some animation problem but i am unable to fix it so I am done here but overall I made it atleast good enough to explore and due to limiting resources and assets I am unable to do the music and sfx works but yeah it looks damn good
Devlog 10: An amazing timespent on the completion of my level “Castle wars” with its total stages development furnishment completed and only the area node to connect with player and it is finally become playable . , Only things left:- add mobs and bosses, some bizarre obstacles to interact, some beautiful animations, winning and losing scene, settings layout and also…. “volcanic end” development primarily under development and after a update i would publish
Devlog 9:- Plane Biome- all the stages of this level finally completed…
Devlog 8: “Level: Plane Biome” all 3 stages’ Background and obstacles work has done…
Devlog 7: I do massive changes : (i) Added a spell casting animation, (ii) Adding Master and the interaction with my player through Area 2D node and collisionshape2d (iii) Adding damage dealt by playerwhen entity came in his collision shape and connecting it with my left mouse button (iv) Resolving 29 errors and 8 warnings…. Now my code looks very healthy and easy to approachable but from next time and there is no ai usage in code, only pathway obstacle conversion into pixelated form was done by AI, I clearly admited it , I am not going to do things at same time, first i create back ground first in all then later i do some changes according to environment
Devlog 6: Adding Fighting animation and fixes the debug of jumping animation
Devlog 5; Working on Heart Dynamics after damage
Devlog 4: I added the parallax effect and solved some bugs of character falling and few flaws still there but resolves soon and changes some scripts to playable format.
Devlog 3 :
I add the protagonist and animate his movement and also work on background theme parallax effect but it failed badly.. Any suggestion to place the character on the static body because mine always falls even i try to resolve but here i get tired
Devlog 2 :
I created a Menu Screen of my game and level scene Screen . Also I implemented the Global script for automated tabs and GdScript for the Menu buttons such as start etc.
Devlog 1 :
First time I am getting introduced by Godot engine. I am so excited with this project