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Swordigo_Mario (BETA)

  • 11 Devlogs
  • 37 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

Ship #1 Pending review

What did you make?

I made a beta version of my own 2D fantasy adventure game. I worked on the environments, different pathways, backgrounds, level design, characters and other parts of the game. I tried to make it feel like a real adventure game, where the player can explore different places and face enemies. It is not perfect right now, but I made it with a lot of effort and time.

What was challenging?

The most challenging part for me was making the pathways and designing the levels. I struggled a lot to get the terrain and backgrounds looking the way I wanted. Sometimes things didn’t work as I expected, and I had to try again and again. Connecting the different parts of the game and fixing enemy attack and behaviour errors was also difficult for me.

What are you proud of?

I am proud that I didn’t give up even when things were not working properly. I spent a lot of time preparing the different parts of the game and trying to make everything work together. I used AI only for help with fixing some hostile mob behaviour and attack errors, and for converting some images to match the game’s art theme. I wanted to do the main work and understand what I was making instead of just getting the whole game generated.

What should people know before trying my project?

This is only the beta version, so there are still some flaws and things that need more work. I already know about many of them, and I have plans to improve them in the next updates. For now, I wanted to finish a playable version and share what I have made instead of waiting forever for everything to become perfect. I am going to work on better level design, more improvements and fixing the remaining issues in future updates.

Please try my project and share your feedback. And keep an eye on my profile, because I will be working on improving the game in the next updates!

Try project → See source code →
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6h 42m 47s logged

Final Devlog: I am so glad that my game is now playable and yeah it have some issues with animations of mobs but it is beta version next time i update it soon…. (1) Adding few Hostile mobs and bosses (2) Adding Winning and Death Scene (3) Fixing 239 errors while coding the nature of mobs but i got too many errors so I used claude AI to examine code that my code were faulty at which point (4)It have few issues like some bugs and some animation problem but i am unable to fix it so I am done here but overall I made it atleast good enough to explore and due to limiting resources and assets I am unable to do the music and sfx works but yeah it looks damn good

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6h 17m 5s logged

Devlog 10: An amazing timespent on the completion of my level “Castle wars” with its total stages development furnishment completed and only the area node to connect with player and it is finally become playable . , Only things left:- add mobs and bosses, some bizarre obstacles to interact, some beautiful animations, winning and losing scene, settings layout and also…. “volcanic end” development primarily under development and after a update i would publish

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4h 7m 42s logged

Devlog 7: I do massive changes : (i) Added a spell casting animation, (ii) Adding Master and the interaction with my player through Area 2D node and collisionshape2d (iii) Adding damage dealt by playerwhen entity came in his collision shape and connecting it with my left mouse button (iv) Resolving 29 errors and 8 warnings…. Now my code looks very healthy and easy to approachable but from next time and there is no ai usage in code, only pathway obstacle conversion into pixelated form was done by AI, I clearly admited it , I am not going to do things at same time, first i create back ground first in all then later i do some changes according to environment

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2h 49m 4s logged

Devlog 4: I added the parallax effect and solved some bugs of character falling and few flaws still there but resolves soon and changes some scripts to playable format.

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4h 23m 53s logged

Devlog 3 :
I add the protagonist and animate his movement and also work on background theme parallax effect but it failed badly.. Any suggestion to place the character on the static body because mine always falls even i try to resolve but here i get tired

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2h 36m 5s logged

Devlog 2 :
I created a Menu Screen of my game and level scene Screen . Also I implemented the Global script for automated tabs and GdScript for the Menu buttons such as start etc.

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