The Problem: The orbital debris dots were only 8 pixels wide, making them moving targets that were too small and frustrating to click accurately with a mouse pointer. —————————————————–The Solution: I refactored the canvas drawing code to double the size of the dots to 16 pixels (x-8 and y-8), expanding the clickable hitbox. I also added cursor=“crosshair” to the canvas to turn the mouse pointer into a tactical targeting reticle. —————————————————–The Result: The radar layout is now much more interactive, and locking onto satellite target data is smooth and easy.
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