Dev log #2!!
I discovered the joys of coroutines and enumerators in C#, so have re-written some of the death event. Now when the player dies the system waits a moment before changing scenes so the death animation can run, which is lovely!
Next up, procedural selection of rooms!! I hope…
Image source from Unity Documentation: https://docs.unity3d.com/6000.6/Documentation/Manual/Coroutines.html
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