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Player death event ~ Dev Log #1

This is the first time I’ve tracked on Stardance, however this project is already a couple months into its creation.

I’m making a roguelite with the objective of escaping a dungeon without getting knocked out and caught, else they must start their escape again. However as they make more attempts, their character gets stronger and thus is able to progress further through the game.

This was me just working on the death condition and what would occur when the player health dipped below zero.

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