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WarioWare Game

  • 4 Devlogs
  • 6 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

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2h 1m 55s logged

Wario Ware Game - Devlog 4
Modified the winning screen. I added a main title, a subtitle, rolling credits and confetti effects. For the cherry on top I also added an animated dancing sprite, which moves from the left edge of the screen to the centre. The confetti animations are triggered on either edges of the screen. The credits roll from the bottom of the screen. Creating the rolling credits took more time than expected as there were many bugs due to the VBoxContainer.

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2h 7m 11s logged

Wario Ware Game - Devlog 3

I created the third minigame, which is a fly swatting game. In this, the player has to swat 3 flies with a mouse controlled racket, within 15 seconds. The flies move around the screen.

Creating the movement of the flies was slightly tricky, as a lot of bugs kept appearing with respect to the position of the flies. There were also a few tiny bugs in the changing of the mini games and the intermediate scene between each game, which I fixed.

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1h 12m 47s logged

Wario Ware game: Devlog 2

Created the first minigame, made a player scene, created a placeholder scene for the game ending. Added code for the first minigame, which is a platformer in which the player has to collect 3 bulbs of garlic. Added a floating animation to each garlic bulb.

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45m 20s logged

Wario Ware Game: Devlog 1

I created the project, made a title screen containing a background, title, and buttons ‘start’, ‘settings’ and ‘quit’. I created an intermediate scene which would appear in between two levels, and added code for that. I created a scene for a reusable timer that can be used for the minigames, and added code for it.

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