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Card it!

  • 11 Devlogs
  • 32 Total hours

It's a card game inspired a lot by balatro. btw if you think my assets are good, im sorry but i use free assets cause im horrible at drawing, the cards are assets like border, backround etc, and i put together the cards from the different parts. And sry for slow progress i just try not to use too much ai so thats why it takes so much

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8h 28m logged

-A lot of bug fixes
-enemylevel based enemy damage, the bigger the level of the enemy is, the more damage it deals
-levelup
-shop where you can buy card level ups
-gold earning
-game cycle
-timer
-you can defeat the enemy if the timer runs out and you have more hp or killing, if you have less hp when the timer runs out you lose, or if it kills you, if you have same hp when the timer runs out then plus 30sec
-started making animations for the attacks

sorry i only uploaded a picture of the shop but i wasnt able to post a video

(if you have any idea that would make the game more fun please tell me it)

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3h 38m logged

i added animations to all the characters, and the animations play during the game on interact (yet only the attack animation works but later i add all)

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3h 2m logged

i added a new ui for when you start a run
as you can see you can only play with the enemies that you unlocked

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3h 54m logged

Using bug fixed, after you use a card you get a new one

i know it took long but i just didnt knew how to do it and spent hours finding out what even is the problem

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3h 24m logged

a debugged the the menu and added that you can start the game, and the deck shuffles and gives you the first two cards from it, and you can “use” those cards

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2h 38m logged

i added that you can move anything on the screen and interact with them, and started making the ui
i know it took me a long time but i learned how to do it while making it so yea

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1h 32m logged

i added use card designs and made a simple drag and drop system but thats temporary so i dont post it yet

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