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3h 27m 53s logged

Devlog #2.
i should probably clarify that i don’t know how to use matrices, so all of this is done without them. I realized that this will probably limit the functionality of this project because my computer will probably crash from drawing every single pixel to fill in the shapes.

it can now render rectangular prisms, and they look solid except from close up. i added key presses to move the camera around.

Now, i am going to try to use html canvas commands to make the correct quadrilateral for each side, which should speed up the proccessing, i think. Then, i will have to tackle camera rotation. we’ll see how that goes💀

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