VOID - SIGNAL
- 6 Devlogs
- 28 Total hours
im building void-signal a puzzle game where u go around as a small robot called 07 (name still in progress) and solve puzzle and save whats left of ur crews final messages
im building void-signal a puzzle game where u go around as a small robot called 07 (name still in progress) and solve puzzle and save whats left of ur crews final messages
Today I finally finished VOID//SIGNAL, which honestly feels pretty crazy considering how much the project grew from the original idea.I spent a lot of time polishing the game and tying the different systems together, including the crafting, weapons, salvage, enemy waves, puzzles, and exploration and a lot of the game’s mechanics are starting to come together.First, I separated the two crafting systems. The robot has its own crafting system for general resources and upgrades, while weapons have a dedicated system through the weapons table. This gives each system a clearer purpose and makes the weapons table feel like an actual part of the gameplay.From there, I worked on weapon crafting and the enemy wave system to make combat more engaging. This also ties into the salvage system, since collecting resources now has a more direct purpose beyond just picking things up.I also started improving how salvage looks in the game. Instead of having resources randomly sitting around, I want them to feel more like actual loot crates that you discover while exploring the ship.Of course, none of this came without a few C++ errors along the way (i hate my life). A decent part of the session was basically fixing one thing, testing it, accidentally breaking something else, and then fixing that too.Overall, VOID//SIGNAL is starting to feel much more like the game I originally imagined. There’s still plenty to build, but the systems are beginning to connect instead of feeling like separate features.
FINALLY made my very first game sprite (it was hell) its basicaly an electrical arc for an environmental hazard damage umm. made the salvage loot like like an actual crate instead of a rectangular blob , gave him a wrench as a starting tool , added more mini games thinking about a sytem where u combine parts to upgrade ur weaponary
new game mechanic plus , level , so i added this thingy where when u stand in steam it slowly drains ur energy and corrodes the players body , there smol mini game where press SPACE to fix the pipes and fix the steam leakage , also a wire puzzle where u have to match the correct wires, to unlock the door past the steam yay!!!
gave him a independence (yay! guns :D) 1.pistol 2.shotgun 3.pulse rifle , he can use the core of a spare reactor to charge up his shots at the cost of some energy also im planning on and upgrade system where u can mod ur weapons by salvaging parts from ur enemies , the water treatment plant lvl got a big softlocked but fixed it somehow heheh . pls dont judge the artstyle im working on it after i finish the game mechanics , ill try my best
devlog 2 , yay!!! 07 can now walk , added 5 levels , added terminals where u play a puzzle and unlock doors, current issues: somehow the movements of 07 are bugging (will fix) also hes going out of bounds T-T , for the next devlog imma make like a water treatment plant where im planning on a new mechanic based on corrsion of metal surfaces, also a new new reactor room , the games assets need to be reworked also
#devlog 1 #hi! im working a puzzle game callled void signal where u go around as a tiny repair/cleaning? robot called -07 and is tasked with finding the last signal left by the crewship he was on which as sadly destroyed by a black hole so on day 1 i made the start screen and made the background animation with stars twinkl and the black hole rotate? i think