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Particle Life

  • 3 Devlogs
  • 8 Total hours

Simulates the emergent behaviour by simple rules of repulsion and attraction (currently in dev.)

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2h 4m 33s logged

Dev log - 3
I fiddled around with the compute shader; I started where I left off earlier,

  • I tried using 2 variables for the movement of the particles, using the 1st position as the current position and updating the values in the 2nd and then swapping them for the next iteration
  • Cleaned the code as the codebase was growing
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1h 34m 47s logged

Dev log 2 - Today i didn’t worked on anything visual but i tried to integrate compute shader in my project, It’s a mess right now as i’m still learning about compute shaders as i build this project, as my exams are going on i couldn’t spend much time implimenting the shader, I’ll try to update my project, the progress will be slow, but surely (image used from my previous post)

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4h 34m 14s logged

I’m currently working on particle life simulation. I’ve finalised my setup; it’ll be OpenGL + raylib. The whole project is coded in C++
Particle life is a simulation that presents emergent behaviour from simple forces interacting with each other. Unlike a gravity simulation, the particles can repel, attract and be neutral to each other.

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