Particle Life
- 3 Devlogs
- 8 Total hours
Simulates the emergent behaviour by simple rules of repulsion and attraction (currently in dev.)
Simulates the emergent behaviour by simple rules of repulsion and attraction (currently in dev.)
Dev log - 3
I fiddled around with the compute shader; I started where I left off earlier,
Dev log 2 - Today i didn’t worked on anything visual but i tried to integrate compute shader in my project, It’s a mess right now as i’m still learning about compute shaders as i build this project, as my exams are going on i couldn’t spend much time implimenting the shader, I’ll try to update my project, the progress will be slow, but surely (image used from my previous post)
I’m currently working on particle life simulation. I’ve finalised my setup; it’ll be OpenGL + raylib. The whole project is coded in C++
Particle life is a simulation that presents emergent behaviour from simple forces interacting with each other. Unlike a gravity simulation, the particles can repel, attract and be neutral to each other.