Nexus Escape
- 1 Devlogs
- 10 Total hours
Nexus-09 is a cyberpunk escape game where the player needs to recover all four access fragments,bypass system security, and escape a failing machine intelligence before the containment lock seals the partition.
Nexus-09 is a cyberpunk escape game where the player needs to recover all four access fragments,bypass system security, and escape a failing machine intelligence before the containment lock seals the partition.
Built a browser escape room game - vanilla HTML/CSS/JS, no frameworks, no libraries. Just a single index.html, style.css, and script.js.
You’re trapped inside a failing machine intelligence called NEXUS-09. You’ve got 5 minutes to recover 4 access fragments and get out before containment seals the partition. Cyberpunk/hacker terminal aesthetic - scanlines, glitch text, a particle field background, screen shake, the works.
- Terminal - crack a 4-digit auth code using deduced clues (first digit > 3, second digit = cores online, third = flagged subsystems, last digit = double the first, wrapping past 9).
Once all 4 are collected, the game unlocks a shutdown/escape sequence with a progress bar and a scored results screen (time remaining, mistakes, puzzles completed → rank from Rookie Hacker up to System Breaker), with high score saved locally.
.mp3/.wav anywhere.offsetWidth so it can retrigger), fired on mistakes, fragment pickups, and timer milestones.Everything is organized into small classes - AudioEngine, ParticleField, Telemetry, CountdownTimer, one class per puzzle (TerminalPuzzle, SignalPuzzle, MemoryPuzzle, CorePuzzle), and a top-level Game class that owns state (which fragments are collected, mistakes, current view) and wires everything together. Screens are just <section> elements toggled with an active class — boot log → start screen → game → final access → escape sequence → win/lose.