gravekeeper
- 1 Devlogs
- 8 Total hours
WIP; care for the graveyard.
WIP; care for the graveyard.
sorry for logging ~8 hours in one devlog; i’m shifting this project from another ysws that didn’t require devlogs.
i have a well documented commit history, so i hope my hours aren’t deducted :[
i finally have a playable MVP for this game!
gravestones can decay, the cursor can move around the map, and if a gravestone decays, you can select it and start cleaning. if 3 graves break, you lose.
it’s a bit like a whack-a-mole game, i suppose. i don’t plan to make it big or particularly complicated, but it’s fun to create. i think that matters the most.
please watch the video to see the mechanics in action.
now that the core gameplay mechanics are finished, i’m moving on to the ui/ux.
it’s currently lacking start and end screens. there is no score to keep track of. there is no tutorial for a new player. it is also not very polished.
that’s what i’ll be working on next, and hopefully showcasing in the next devlog.
till next time :]