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gravekeeper

  • 1 Devlogs
  • 8 Total hours

WIP; care for the graveyard.

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7h 44m 29s logged

game loops.

sorry for logging ~8 hours in one devlog; i’m shifting this project from another ysws that didn’t require devlogs.

i have a well documented commit history, so i hope my hours aren’t deducted :[


i finally have a playable MVP for this game!

gravestones can decay, the cursor can move around the map, and if a gravestone decays, you can select it and start cleaning. if 3 graves break, you lose.

it’s a bit like a whack-a-mole game, i suppose. i don’t plan to make it big or particularly complicated, but it’s fun to create. i think that matters the most.

please watch the video to see the mechanics in action.


now that the core gameplay mechanics are finished, i’m moving on to the ui/ux.

it’s currently lacking start and end screens. there is no score to keep track of. there is no tutorial for a new player. it is also not very polished.

that’s what i’ll be working on next, and hopefully showcasing in the next devlog.

till next time :]

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