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PelagoHaven

  • 2 Devlogs
  • 15 Total hours

An alternative, third-party Archipelago Launcher

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12h 17m 35s logged

So, well… This took a bit longer than expected, but here we are again.

Over the last days, I managed to make some big progress on the launcher, to the point that it now has a World Manager. (For context, a world is basically a game, or, to be more specific, the piece of software that tells Archipelago how a game works and how it should generate the items.)

Writing this World Manager was way more difficult than originally thought, since I personally am neither an expert on Archipelago nor an expert on Tauri. It also didn’t help that the manifest file “archipelago.json” isn’t really a standard, as every world has different values and keys available, even the builtin worlds don’t have a consistent schema here.

So, what actually is new?

  • Some basic settings for selecting the path of your Archipelago Folder
  • The Library tab to view installed Worlds
  • An APWorld Installation flow
  • The ability to remove Worlds

Next I will have to look what I do, in terms of the world management I would really like to add the program to the Windows file picker, so opening the APWorld files would open this launcher instead of the official one. I also now need to more focus on the core part of the project, the Generation side, there I currently don’t have a plan how to do that yet, as I need to read a lot of Python for that, I will probably end up using PyO3, but I will have to look.

Bye!

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2h 46m 42s logged

Hi there, I have been working on making a basic Layout and getting those pesky traffic light buttons to look good, this is what i ended up on. Yeah also setup my Tauri dev enviroment but thats the boring stuff

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