(v0.0.8(D)-pre-alpha) Particles (and) Optimization
Changelog:
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(v0.0.8(D)-pre-alpha) Optimization (2): Okay hol’up wait a min- I think i might have actually pulled it! The game is SOOO much optimized now! Not completed but its almost there. So i prebaked the lighting, reduced the scale of the screen cuz i was already doing it in the shader, decreased the shadow radius and more stuff that i may or may not have forgotten in the 3/4 hours that i worked CONTINUOUSLY- Lapsed
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(v0.0.8(C)-pre-alpha) Death Particles: Okay so for a long time ive been trying to do this but havent (silly me) but here we go- added particle effects for when the silhouettes are “found” they are yellowish and spread out i plan on making some sound effects. Also i did something for the macOS compilation lmao Lapsed
Next Step(s):
Models of the silhouettes- Boulders / Rocks (WIP)
- Particle Optimizations (WIP! close to finishing ig)
Notes:
Thats so crazy! The game finally runs smoothly on my godforsaken pc. I had to do a LOT of stuff and research, but ngl ChatGPT also came in clutch!
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