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BSEngine

  • 6 Devlogs
  • 11 Total hours

Chess board and engine in kotlin

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1h 6m 28s logged

Long time no see

I added a transposition table and zobrist hashing, which makes the engine way faster

Long time no see

I added a transposition table and zobrist hashing, which makes the engine way faster

Replying to @BetterClient

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2
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3h 1m 26s logged

Added evaluation tables. Refactored board and move logic. Fixed a ton of bugs. Made the evaluation better. I have to fix performance next

Added evaluation tables. Refactored board and move logic. Fixed a ton of bugs. Made the evaluation better. I have to fix performance next

Replying to @BetterClient

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10
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1h 6m 15s logged

Implemented a very basic engine using negamax with alpha beta pruning, it loses to stockfish in 29 moves

Implemented a very basic engine using negamax with alpha beta pruning, it loses to stockfish in 29 moves

Replying to @BetterClient

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23
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54m 7s logged

I made a function to load positions from FEN notation, i improved my tests using some engine test positions and fixed a bug where if you captured a piece and promoted your pawn at the same time you would be forced to a queen

I made a function to load positions from FEN notation, i improved my tests using some engine test positions and fixed a bug where if you captured a piece and promoted your pawn at the same time you would be forced to a queen

Replying to @BetterClient

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19
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3h 25m 44s logged

Did legal move finding(thanks to Sebastian Lague’s video), it calculates the number of possible positions correctly to depth 6. Video is a bot playing random moves

Did legal move finding(thanks to Sebastian Lague’s video), it calculates the number of possible positions correctly to depth 6. Video is a bot playing random moves

Replying to @BetterClient

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16
Open comments for this post

1h 25m 42s logged

I created a basic board and made moving, right now there is no checks for legal moves

I created a basic board and made moving, right now there is no checks for legal moves

Replying to @BetterClient

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