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BSEngine

  • 6 Devlogs
  • 11 Total hours

Chess board and engine in kotlin

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3h 1m 26s logged

Added evaluation tables. Refactored board and move logic. Fixed a ton of bugs. Made the evaluation better. I have to fix performance next

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54m 7s logged

I made a function to load positions from FEN notation, i improved my tests using some engine test positions and fixed a bug where if you captured a piece and promoted your pawn at the same time you would be forced to a queen

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3h 25m 44s logged

Did legal move finding(thanks to Sebastian Lague’s video), it calculates the number of possible positions correctly to depth 6. Video is a bot playing random moves

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