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actionator

  • 11 Devlogs
  • 34 Total hours

a godot game of killing slimes and collecting apples but when you die you go back to level 1, how far can you go? (my second ever game)

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4h 35m 32s logged

#11 added heartbeatsound, bestscore/bestlevel, created combo score thingy, fixed double attack, added chests + upgrades in them :yay-67:

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6h 1m 47s logged

#10 added 2 levels, added feature where you gain a heart after 5 apples, added flickering during dashing + no damage when dashing, redid player, fixed the apple collection and scoring system, added a end of run screen with stats, added paused menu, added title screen, added stamina bar, added dashes and a second stronger attack :yay:

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4h 3m 22s logged

#9 added another level and tried (key word tried) to add collectables with a score hud for like 2 hours straight until i realized i just forgot to capitalize something :sadgecry:

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2h 33m 39s logged

#8 added 2 more levels, more notes, changed the music, fixed a bug that was hindering the loading of levels and fixed (again) the textboxes :cry-cursed:

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2h 51m 56s logged

#3 added player health & damage, created a fading black and white screen between levels and added 2 more levels (there are more to the scripts not just what i uploaded)

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2h 55m 1s logged

#1 adding character/slime/config movements basically all i did was add all the main entities, added sword, combat system & attack hitbox, and player/enemy movement and animation.

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