actionator
- 11 Devlogs
- 34 Total hours
a godot game of killing slimes and collecting apples but when you die you go back to level 1, how far can you go? (my second ever game)
a godot game of killing slimes and collecting apples but when you die you go back to level 1, how far can you go? (my second ever game)
#11 added heartbeatsound, bestscore/bestlevel, created combo score thingy, fixed double attack, added chests + upgrades in them 
#10 added 2 levels, added feature where you gain a heart after 5 apples, added flickering during dashing + no damage when dashing, redid player, fixed the apple collection and scoring system, added a end of run screen with stats, added paused menu, added title screen, added stamina bar, added dashes and a second stronger attack 
#9 added another level and tried (key word tried) to add collectables with a score hud for like 2 hours straight until i realized i just forgot to capitalize something 
#8 added 2 more levels, more notes, changed the music, fixed a bug that was hindering the loading of levels and fixed (again) the textboxes 
#7 added 2 more levels, also added words to some levels using canvaslayer, panels and layers!!
#6 kind of short but I added 2 more levels and fixed a few more bugs with the nodes :0
#5 added more levels, fixed some music bugs, and added level numbers on the levels themselves
#4 added hearts after killing slimes, added bg music and added more levels with water
#3 added player health & damage, created a fading black and white screen between levels and added 2 more levels (there are more to the scripts not just what i uploaded)
#2 added the tilemaplayer, the level itself, and the foliage around it!
#1 adding character/slime/config movements basically all i did was add all the main entities, added sword, combat system & attack hitbox, and player/enemy movement and animation.