You are browsing as a guest. Sign up (or log in) to start making projects!

EFI Shoot 'em up

  • 5 Devlogs
  • 3 Total hours
Open comments for this post

38m 53s logged

Added application state functionality, to determine what state is currently loaded, and thus allowing for multiple scenes and transitions, etc

0
0
4
Open comments for this post

34m 20s logged

Added back the graphic output and framebuffer functionality. This should finish the boilerplate I needed to do before working on the actual content

0
0
2
Open comments for this post

56m 44s logged

Added some vendor code for reading PNGs. Hard part was adjusting it to not use the C standard library and instead use some custom implementations for memory allocations and such

0
0
3
Open comments for this post

38m 26s logged

Started work on a new uEFI project, this time on a Shoot ’em up kind of thing. The flapyp bird I previously did was not very high quality, considering I had to work with bitmaps, but I might try to make a bit better engine to work this on.

0
0
8

Delete project?

Are you sure you want to permanently delete this project? This action cannot be undone.

All devlogs, followers, and associated data will be removed.

Followers

Loading…