Devlog #5
Added baked glass reflections
Now each glass object gets a probe that captures what the object sees on every face at scene load and the glass shader samples it instead of the sky.
I also added a new pipeline and shaders so that there is a sky instead of just the clear color. It also gets reflected by the glass. It doesn’t support skyboxes yet, but that would just be updating the shader to sample a skybox instead of a function.
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