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GCL - Game Cartridge Launcher

  • 3 Devlogs
  • 30 Total hours
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9h 41m 41s logged

New UI, massively improved backend API

To be honest basically all of this devlog was backend, but I’m really happy with how it is now! The time I’ve spent learning rust (there’s a lot of stuff lol) paid off and now I can easily expand the format and add new features whenever I please!

For stuff that you can actually see, here’s a new concept UI I made. I’m not at all a designer and I deliberately made this project backend/API focused so that better designers than me could be the ones making actually nice looking apps, but i’m pretty happy with how it looks right now!

The last major feature I need to add is animated banners. Unfortunately, there aren’t really any great formats for this, but I’m planning on expirementing with Lottie as it seems like the closest option to what I want. There’ll still be video and static image support, of course, but animated banners are objectively way cooler. Anyways, yeah that’s what I’m gonna focus on next devlog. After that, I’ll do a round of polishing but that should be the first version (call it alpha maybe?) of the app finished! Very happy with the progress :)

(see app and json schema preview below)

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11h 6m 17s logged

an actually good demo next devlog i promise

Ok the reason this count is so high is because I spent a diabolical amount of time researching, practicing and learning a bunch of new things. I had never done asynchronous or concurrency before, and now I’m slightly ok at it!!! yippee!! Anyways, under the hood we use events (via UDisks2 and d-bus which was a whole other can of worms) now instead of lsblk to detect when a usb goes in and out so that’ll be a lot more responsive. On that note, I still gotta code windows support (I’m on linux) but I think windows, just by nature of not being linux and having 20 billion different ways to do everything will be a lot easier. mac also exists but uhh erm idk i don’t really wanna do allat

(picture is some random ahh code cuz i have no new ui in the slightest lol)

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9h 27m 38s logged

tbh the majority of these hours have been learning rust, so i’m just gonna explain the project:

I’m trying to make a standardized format + launcher for physical pc games. the idea is you’ll just be able to plug in a usb, it’ll get detected and you can click a button to run the game! I also want it to have support for animated banners, metadata, all that stuff. Basically just think like how the wii did it lol

anyways next log hopefully i’ll have some gui, even if its just a test. cyall then

img is the tentative format

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