Lunar Lander Video Game
- 7 Devlogs
- 38 Total hours
A browser game where you can land different lunar landers on the moon!!!
A browser game where you can land different lunar landers on the moon!!!
Devlog #7
Final bug checks and touch ups done!
V1 is done!
Devlog #6
Working on adding the rovers and flag on the surface in photopea and also using tack.pics to map out coordinates!
Devlog #5
Added the animations for the rcs and main engines, with correct (hopefully!) logic. [Picture shown with all rcs firing)
Devlog #4
I decided to seperate the landing part (previously called stage 2) from the rest of the game as of now. This is because of completely diffrent styles of drawing, and a JS mis-match. I’ll probably link those later though.
Devlog #3
Stage 1 basically completed (though I want to revisit it to make the physics better). Added a intro-page showing all controls etc and status indicator in the HUD and other small adjustments.
Devlog #2
Stage 1 (Translunar Flight) almost completed. Basic HUD showing Time elapsed, Velocity, etc has been added.
Devlog #1
I almost finished on stage 1 of this project, that is, an autogenerated starry background, a Moon and a blue orb (which would eventually be the earth!), gravity for the moon, a red triangle representing the spacecraft as of now, velocity, controls, ability to enter/exit orbit, orbit detection, and most importantly, CRASH DETECTION!!!!. Here are some screenshots.