Devlog 12 - Geozi
Gonna be one of the last devlogs probably. Here’s what I added/modified :
- Move tool: 4th option in the Point submenu, you click an existing point, drag it around, and release to drop it .
- Pen smoothing: the pen strokes looked jagged because the whole renderer is raw Bresenham lines, no antialiasing anywhere. Didn’t want to build real antialiasing, so instead added a draw_thick_line that redraws the same line with small ±1px offsets, makes the stroke ~3px wide instead of hairline, which hides the pixel-steps a lot without touching the core renderer.
- Submenu name renaming and UI redrawing: it wasn’t very clear what each submenu was for, so I gave them longer and more descriptive names. I also added borders and separators to the submenus
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