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SensiCraft v1.0.0-alpha is ready

After a bunch of work on sensors, GUIs, textures, recipes, and redstone logic, SensiCraft is finally ready for its first alpha release!

What’s included

  • Player Sensor — detects nearby players
  • Mob Sensor — detects Creepers, Skeletons, Zombies, and Spiders
  • Custom Mob and Player Sensor detection radius
  • In-game Mob and Player Sensor configuration GUI
  • Rain Sensor — detects rain and outputs a redstone signal
  • Crafting recipes for all sensors
  • Persistent sensor settings across world reloads
  • Custom textures and models

The goal of SensiCraft is simple: add useful, configurable sensors that can be used to create interesting redstone builds and automation systems.

This is only v1.0.0-alpha, so there’s still a lot more I want to add. More sensors and features are planned for future versions. For the beta, i wanna add 2 more sensors, and variable redstone output based on entity distance.

Tomorrow I’ll be publishing the first alpha release on modrinth and github.

It’s really cool seeing this go from an idea into an actual minecraft mod :)

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