Relationships!ππππ
Devlog 5
This update is mainly focused on relationships. Slimes can now interact with each other.
How it works:βοΈβοΈβοΈ
- Slime number 1 will look for another slime within a certain radius.
- If found, slime number 1 will go to that slime (Slime number 2) and have some sort of interaction.
- If slime number two is already in the list of contact of slime number one, their bond will go up.
Formula for the value of interacting:
(100 - stats[2]) / 100 - Vector3.Distance(FindClosest(otherSlimes, Mathf.Infinity, "pluh").transform.position, transform.position) / 20;
Later updates: π¨π¨π¨π¨
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Big fixes: Sometimes after an interaction, slime glitches out and has a seizure. The seizure is temporary but I still want to fix this issue.
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Slime mating: If slimes have a very high bond, they can have baby slimes. (Baby slimes will have the genes and DNA of their parents)
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