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3h 22m 44s logged

Relationships!πŸ˜€πŸ˜€πŸ˜€πŸ˜€

Devlog 5

This update is mainly focused on relationships. Slimes can now interact with each other.

How it works:βš™οΈβš™οΈβš™οΈ

  • Slime number 1 will look for another slime within a certain radius.
  • If found, slime number 1 will go to that slime (Slime number 2) and have some sort of interaction.
  • If slime number two is already in the list of contact of slime number one, their bond will go up.

Formula for the value of interacting:
(100 - stats[2]) / 100 - Vector3.Distance(FindClosest(otherSlimes, Mathf.Infinity, "pluh").transform.position, transform.position) / 20;

Later updates: πŸ”¨πŸ”¨πŸ”¨πŸ”¨

  • Big fixes: Sometimes after an interaction, slime glitches out and has a seizure. The seizure is temporary but I still want to fix this issue.

  • Slime mating: If slimes have a very high bond, they can have baby slimes. (Baby slimes will have the genes and DNA of their parents)

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