Orbit simulator
- 6 Devlogs
- 34 Total hours
A Rocket Orbit Simulation where you can edit the core parameters yourself and see the final trajectory of the rocket
A Rocket Orbit Simulation where you can edit the core parameters yourself and see the final trajectory of the rocket
FINALLY !!! DEPLOYED!!!
okay, 1 last time before deploying… Worked hard and got the result but I could only run the animation in 2D using plotly and Base64 and IO. I am working on another one which uses a 3D model which is also a sequel to this (yes now an orbit simulator … the rocket has released the orbiter) which I will directly deploy on STREAMLIT! (link- https://orbitsimulator.streamlit.app)
Got the first simulation UP AND RUNNING… (literally too)
You can think of it as projectile motion to be honest but all the parameters are customizable (eg- fuel mass, nozzle area, drag, burn time etc.)
Finally the Major updates and Simulations are done !!!! Now small aesthetic changes left!!
So now I have figured out the basic layout of the page and the mechanics of simulation… Quite some coding
Devlog #1 — Getting Started with the Rocket Launch Simulator 🚀
Today I started building my Rocket Launch Simulator.
I set up the project and began developing the core simulation in Python. I also set up the project structure and Git repository so I can keep track of the development as I build.
The first version focuses on the basic physics needed for a rocket launch, including thrust, fuel consumption, gravity, atmospheric drag, acceleration, velocity, and altitude.
Next, I plan to improve the flight model and add more visualizations so the launch can be explored interactively.
Progress: Project setup + initial rocket physics implementation.