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Orbit simulator

  • 6 Devlogs
  • 34 Total hours

A Rocket Orbit Simulation where you can edit the core parameters yourself and see the final trajectory of the rocket

Ship #1 Pending review

I FINALLY built an interactive Rocket Launch Simulator that models thrust, fuel, gravity, drag, atmosphere, and orbital velocity. The hardest part was combining realistic physics with a smooth animated trajectory(In 2D ofc… 3D would be quite difficult). I love that this project uses complex rocket equations into something visual and interactive and also gives a quick revision of PROJECTILE MOTION. Be sure to leave a review on as to how was the experience and how I can improve it and If you really understood from the “How it Works” section

  • 6 devlogs
  • 34h
Try project → See source code →
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6h 14m 48s logged

okay, 1 last time before deploying… Worked hard and got the result but I could only run the animation in 2D using plotly and Base64 and IO. I am working on another one which uses a 3D model which is also a sequel to this (yes now an orbit simulator … the rocket has released the orbiter) which I will directly deploy on STREAMLIT! (link- https://orbitsimulator.streamlit.app)

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6h 15m 43s logged

Got the first simulation UP AND RUNNING… (literally too)
You can think of it as projectile motion to be honest but all the parameters are customizable (eg- fuel mass, nozzle area, drag, burn time etc.)

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22m 45s logged

Devlog #1 — Getting Started with the Rocket Launch Simulator 🚀
Today I started building my Rocket Launch Simulator.
I set up the project and began developing the core simulation in Python. I also set up the project structure and Git repository so I can keep track of the development as I build.
The first version focuses on the basic physics needed for a rocket launch, including thrust, fuel consumption, gravity, atmospheric drag, acceleration, velocity, and altitude.
Next, I plan to improve the flight model and add more visualizations so the launch can be explored interactively.
Progress: Project setup + initial rocket physics implementation.

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