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Bird Fight 3

  • 2 Devlogs
  • 50 Total hours

BirdFight3 is a Java/JavaFX arcade game that I've been developing as an ongoing project. For this Stardance development phase, I'm taking the existing game and focusing on improving its architecture, gameplay, UI, and overall polish while documenting the process through regular development updates.

Ship #1 Pending review

Bird Fight 3 is a fast-paced 2D fighting game where birds battle across a variety of arenas using unique attacks, specials, and ultimates. Play as a growing roster of birds, fight through Story and Classic modes, discover alternate stages and variants, unlock content, and compete through increasingly challenging battles.

  • 2 devlogs
  • 50h
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8h 8m 41s logged

I rebuilt Classic Mode into a full character-route campaign in v1.3.0, adding twelve unique routes with eight encounters each, route-specific bosses, challenges, arenas, mechanics, music, and cinematic endings. I also gave the full roster a major presentation and combat pass, improved knockback, CPU behavior, menus, progression, saves, and reliability, and added the complete Razorbill Final Cut route. The update is backed by 890 automated tests, a 448-match Razorbill balance audit, and additional replay, save, LAN, audio, and visual regression testing.

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41h 43m 15s logged

v1.2.2 is out! This update was a big polish pass focused on stages, fighters, and the overall presentation of Bird Fight 3. Map Select now separates Main stages and Variants, with separate Random options and a Random All option, while the boss-stage variants have been rebuilt with more distinct layouts instead of feeling like copies of their original arenas. City and Parliament Towers also received major visual and layout reworks. I polished the visuals, proportions, animations, and skins for Pigeon, Eagle, Falcon, Phoenix, Hummingbird, and Turkey, along with fixing several animation and geometry issues. Online character selection was also brought closer to the main roster presentation, and Echo fighters now show the icon of their base bird. Finally, I created a completely new 1080p official trailer using real gameplay, story scenes, bosses, stages, skins, and the full roster. The release passed 550 automated tests with zero failures, with additional regression coverage for stages, fighters, animations, multiplayer presentation, and the trailer.

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