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11h 18m 44s logged

Devlog 12

this one is huge. i rebuilt basically every system in the mod and fixed a mountain of bugs that were making the whole thing feel broken. endesium finally feels so much better now and actually playable.

Updates:

Black holes: the void sword’s signature ability actually works now. hold right-click for 4 seconds with full void armor on and a singularity spawns 6 blocks ahead of your crosshair. it pulls mobs, items, everything within 14 blocks with an inverse-square gravity curve plus an orbital swirl near the core, shreds anything caught inside, then implodes after 8 seconds with falloff damage. accretion disc particles orbit it while it’s live. 5 minute cooldown because it is absolutely devastating. full void set makes you immune to your own hole.

Void armor + tools: the whole set got redone from scratch. armor textures are now built directly off vanilla netherite’s palette structure (same silhouette, same transparency map) but re-tinted to abyssal navy with cyan seams and gold shoulder trim, so it renders perfectly on the body — no more magenta mannequin glitch. tools now have true netherite stats: 2031 durability, 9.0 speed, 4.0 damage bonus, proper attack speed/damage attributes on every tool so tooltips show real numbers. pickaxe has an AoE resonance blast, axe has a dash, sword applies slow on hit.

Ten landmark structures: every biome got a flagship now, not just perimeters. the ashen expanse has a 28-block stratovolcano with lava falls and a hidden obsidian vault, plus a lava-moated bastion fortress. luminous groves has a 27x27 lumen castle with prism-roofed towers. void skirts has a prison citadel with a 16-block spire and nullwalker wardens. there’s also a wastes cathedral with a crypt, a chorus mother tree, a highland lighthouse with a working beacon, a sunken mire cathedral, a crystal sanctum palace, a crown spire, and a null citadel. each one has exclusive loot you can’t get anywhere else, a guardian mob spawner, environmental dangers, and a resonance mechanism to wake.

Item art overhaul: every custom item got handcrafted pixel art instead of flat recolors. edge-darkening, biome-specific palettes (lumen lime, ashen fire, crystal lilac, marsh teal), gold flecks on highlights. skyglass shards are faceted ice-blue, the windscar winch is a bronze gear with a hook, prism seeds have rainbow gradients. also resized everything that was clipping outside its inventory slot.

Guidebook rewrite: went from 36 pages to 42 across 8 tabs. every biome gets its own page covering blocks, mobs, and landmarks. new pages for the landmark index, biome relics, exclusive loot tables, and the full tool/armor ability breakdown. if it’s in the mod, it’s in the book now.    /locate support: added /endesium locate biome and /endesium locate structure commands so you can find any of the ten biomes or any structure from the command line. no more wandering the void for an hour looking for the volcano.

Whats next?

Dragon fight polish: the respawned dragon phases work but the telegraphs could be way more readable. i want distinct visual tells before each resonance attack.    Sound design: most sounds reuse vanilla assets right now. custom .ogg recordings for the black hole ambience and landmark mechanisms would be great as well.    More structure variants: the flagships are rare by design, but smaller biome-specific ruins between them would make exploration feel less empty.

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Comments 2

@subzeroditto

why are all the sprites slightly rotated?

@nikhil_nagaraj

@subzeroditto I thought it looked cool to show they were custom. If needbe, I can always revert it pretty easily