Rat Game 16
- 7 Devlogs
- 18 Total hours
You know all those ascii 3d projects? yeah that but a game and also I'm only allowed to use libc NO AI
You know all those ascii 3d projects? yeah that but a game and also I'm only allowed to use libc NO AI
sorry for not uploading, i’m restructuring the entire project into like 5-7 translation units (c programming language stuff). so far i got everything in headers and implementation files and completely rewrote the build script (check out second image, line 63 showcases some really cool bash features). changes will be on github once i resolve the undefined templates
rewrote input system for debugger, planning on adding hot reloading with it as a cradle (loading a lot of the game as a dynamic library so i can edit, recompile, and swap out the code while its running)
resizing fully works now (had to rtfm on signals because i forgot all my earlier research). im kinda embarrased to show off the testing map but yk we ball. and yes i am using the default hyprland background
found the energy to finish the botched signal handling (resize support soon). will also be useful to let children and threads handle some screen or input processing (sigttou/sigttin). sorry for lazy screenshot
sorry i haven’t done anything, i was away for a week and currently struggling with some issues that make it difficult to like do anything. on the upside i’ve thought of what might make a pretty good collision algorithm (applies backface culling in an interesting way) which i’ll be bugtesting in my head until i can write it out in c. they should add desmos as a hackatime ide
in the process of writing a collision algorithm (difficult)
started debug cli