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2h 7m 43s logged

Pirate Game - Testing & Updating

I have much work to do… So i started with probably the major update in this devlog:

Enemy pathfinding.

It was simple at the beginning: Enemy just moved directly at you, and as you can imagine it wasn’t perfect. So I added Pathfinder (NavigatonAgent2D).
Now enemies make space for each others… It still looks goofy and if there’s too many they just bump each other and still kill others… I have to manually change some properties and it will work more efficient (TRUST ME (maybe))

Some icons and cannonball

I drew icons for almost all upgrades and, as you could see in the video, for the cannonball. Someone suggested that player’s and enemies bullets should be different -> yup, i agree i will probably add some shading/light on yours (like in isaac or something). Cannonball sprite looks a bit static so i wanna draw like 5 of those and change it mid-air. (IM NOT AN ARTIST SO PLEASE DON’T EXPECT ANYTHING CRAZY).

Testing

I did a lot of tests and minor changes, so i know what i should work on!

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