POGU
- 5 Devlogs
- 11 Total hours
This is my marioware version in pygame instead of godot
This is my marioware version in pygame instead of godot
So in today’s devlog, I did nothing but just made a character for my game and applied that to my game i know it is not that great but i am working on it also i made the cleanest architecture possible for the game as well as i am working on the level of the game
So in today’s devlog I successfully added SFX and also character animation and enemy animation and also a score system… Later on in this project, I will spilt the architecture into different parts, each for different things and also add platform a map and also many animations and tiles ..
Devlog 3: changed the font style and add sfx and all though you cant hear it but it is there
Devlog 2: So today I added an intro panel and scoring mechanism as well as the score bar and restart mechanism. That was fun because I am making this project in Pygame; I have full liberty on my project …
IMPROVING AREAS: Later on i will add add camera , scene’s and character animations and many more this is just the (v-1.5) thanks for reading !!!
so i am working on a 2d platformer game like mario and the problem was i had zero experience but i am grateful that this project taught me many stuff about game dev
PROGRESS -
As far as I can get i invested 4 hr in this game and successfully i achieved many stuff like display states , player mechanics , graphics , small animations, and today I also pushed my code on github
( And this thing truly opened new doors of learning to me i am really grateful )