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Iron Mario

  • 15 Devlogs
  • 57 Total hours

A game full of short minigames!

Ship #2

What a journey.

I genuinely didn’t expect this project to get this big.

Iron-Mario started as a small game inspired by the old games I used to enjoy. At some point, I got carried away with the idea of building an entire arcade instead of just one game.

And that’s how it ended up with 105 playable games.

There are quick reaction games, puzzles, old-school classics, some completely chaotic ones, and a few bigger arcade games. I also added tournaments with five hearts, a daily 10-game challenge, scores, XP, coins, achievements, and saved progress.

One of the biggest parts of this update was working on the game’s identity. I made a shared pixel-art library with environments, character sprites, UI elements, and effects. I also added six characters to Pixel Town: Milo, Jun, Bea, Nia, Ash, and Pip.

They’re mostly cosmetic characters right now, but I wanted the arcade to feel like an actual little world instead of just a menu with 105 buttons.

The technical side was probably the most complicated part. I had to deal with different input types, game states, restarting, saving, mobile layouts, and making sure one game wouldn’t break another. I built automated checks for the game systems and went through the individual games to find problems with their mechanics.

And I definitely found problems.

Some games still need more variety, some mechanics are simpler than I originally wanted, and there are things I would improve with more time. Getting a game to pass a test doesn’t automatically mean it’s fun to play. That’s something this project taught me.

I also used AI-assisted development tools during this project, alongside my own planning, testing, and design decisions. I don’t want to pretend otherwise.

Looking back, the project changed direction quite a few times. I experimented with different ideas, made some decisions that didn’t work out, and ended up rethinking what I actually wanted Iron-Mario to be.

I’m still not completely satisfied with everything. But seeing this turn from a little experiment into a playable arcade has been pretty rewarding.

The game is playable now, and I’m calling this the end of this development chapter. Not necessarily the end of Iron-Mario.

If you try it, I’d genuinely love to know which games you enjoyed and which ones felt boring or frustrating. That feedback is way more useful than someone just telling me the project looks good.

🎮 Play: https://hustlenix.github.io/Iron-Mario/

💻 Source: https://github.com/Hustlenix/Iron-Mario

Thanks to everyone who followed the devlogs, tried the game, or gave feedback along the way.

That’s it for this ship. ❤️

  • 10 devlogs
  • 46h
  • 16.47x multiplier
  • 740 Stardust
Try project → See source code →
Open comments for this post

5h 15m 17s logged

Final Devlog: Iron-Mario. What a journey.

I genuinely didn’t expect this project to get this big.

Iron-Mario started as a small game inspired by the old games I used to enjoy. At some point, I got carried away with the idea of building an entire arcade instead of just one game.

And that’s how it ended up with 105 playable games.

There are quick reaction games, puzzles, old-school classics, some completely chaotic ones, and a few bigger arcade games. I also added tournaments with five hearts, a daily 10-game challenge, scores, XP, coins, achievements, and saved progress.

One of the biggest parts of this update was working on the game’s identity. I made a shared pixel-art library with environments, character sprites, UI elements, and effects. I also added six characters to Pixel Town: Milo, Jun, Bea, Nia, Ash, and Pip.

They’re mostly cosmetic characters right now, but I wanted the arcade to feel like an actual little world instead of just a menu with 105 buttons.

The technical side was probably the most complicated part. I had to deal with different input types, game states, restarting, saving, mobile layouts, and making sure one game wouldn’t break another. I built automated checks for the game systems and went through the individual games to find problems with their mechanics.

And I definitely found problems.

Some games still need more variety, some mechanics are simpler than I originally wanted, and there are things I would improve with more time. Getting a game to pass a test doesn’t automatically mean it’s fun to play. That’s something this project taught me.

I also used AI-assisted development tools during this project, alongside my own planning, testing, and design decisions. I don’t want to pretend otherwise.

Looking back, the project changed direction quite a few times. I experimented with different ideas, made some decisions that didn’t work out, and ended up rethinking what I actually wanted Iron-Mario to be.

I’m still not completely satisfied with everything. But seeing this turn from a little experiment into a playable arcade has been pretty rewarding.

The game is playable now, and I’m calling this the end of this development chapter. Not necessarily the end of Iron-Mario.

If you try it, I’d genuinely love to know which games you enjoyed and which ones felt boring or frustrating. That feedback is way more useful than someone just telling me the project looks good.

🎮 Play: https://hustlenix.github.io/Iron-Mario/

💻 Source: https://github.com/Hustlenix/Iron-Mario

Thanks to everyone who followed the devlogs, tried the game, or gave feedback along the way.

That’s it for this ship. ❤️

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Open comments for this post

1h 14m 23s logged

Nah man, idk why but my ideas are many but my executions are none, because of that i change my ideas once in a while and lose my mind over it, now my idea is to recreate those old digital games like pong, tetris and stuff but with my pixl animation and a lil help from Chat JiBi-BiGi-GPT and make some money by running ads on it. first is to get my idea on to play, get audience and make money thats it! wish me luck

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Open comments for this post

1h 29m 16s logged

I really started working on what i said on my past devlog, which was changing the directory and after working on it for few hours, it is only showing 1.5 hr💔🥀 its okay man. anyways i have made only few assets, many more to go!!!!!!!!!!! here are the few which i made using aspertite and character genrator:

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3h 0m 51s logged

Hi guys, this is the turning point of my idea, where i change the whole ddirectory of my game. Iron mario isnt looking suitable for my amaizing pixl game so i am gonna name it: OnlyEducation, to bypass school desktop restrictions and you guys play my game! And my idea is to add as many nostalgic games as i could and make it a good gaming platform!

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2h 59m 24s logged

As you can see, till now i was only using my MS paint and my time for asset genrations and stuff, which is painstackinginglt time taking and boring, but thanks to stardance, on my last ship they game me 10$ to spend in itch.io, i didnt use it much, but after buying few assets in it is is soooo easy to genrate assets. SHOUTOUT TO STARDANCE

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10h 39m 25s logged

Well, even thought i made soo many games, they lacked, clarity, focus, dopomine, and fun. if any one knows human game physology or smtg, please contact me. Like i dont know what i am doing, just adding 100 games in 10 hours isnt good, i gotta achive more than quantity. so i am tryna recreate old nostaliga games like subwaysurfers, temple run, agnry birds, and etc. If you have any game idea comment!!!!!!!!

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6h 20m 51s logged

To make this a big, functional, production ready game i gotta scale it broder and bigger such that i get 1mil users and for that i am thinging of making my normal 7 game game into a 100 short mini games in one and make money through this!!!!!!

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Open comments for this post

6h 25m 9s logged

I’ve spent more than 6 hours coding, learning, building, and trial testing is it useually this hardbuilding a game? they said it will be easy😭✌🏻 please help me gand there are too many errors and stuff. and my creativity exeeded when they ased for 5 mini games, so i asked claude and it brainstromed and gave me few ideas now i am trying to add a flappy bird game in this, a classic mario game, a snake game, a simple plane shooting game, a tetris game, and that worlds first ping pong game.

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