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3D Animation & VFX (Technical Art / Scripting)

  • 1 Devlogs
  • 75 Total hours

Building a real-time cinematic environment in Unreal Engine 5 using Blueprint visual scripting, procedural generation, and Niagara particle physics.

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75h 9m 22s logged

Hey , so i made Custom Physics Based Car Rig with blueprints alsos know as Visual Scripting
today made this to get realistic physics and suspension for my cinematic scene!!
i made using custom ground snap function using line trace by channel nodes. this shoots invisible ray to ground to know the distant between chasis and the road
also scripted “initial State” to handle front and rear suspension offsets mathematically , to ensure that car stays in ground and makes a better crash sequence

next i will be working on niagra particle system with scripting to make it look realistic

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