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Simulating the physical robot before we build it! We’re building a physical ocean-cleaning robot for a hackathon, but testing hardware mechanics in real water takes time. So I decided to build a full 3D WebGL simulator right in the browserand make it as a website!Added ocean floor debris (“crap”) and configured the robot entity to simulate autonomous cleanup routes.Programmed custom lighting and exponential underwater fog (THREE.FogExp2) to mimic deep water light decay.Tweaked the rendering loop to run smoothly at 60 FPS without dropping frames. Just tryna add an interactive HUD and keyboard controls so users can pilot the guardian themselves. Try it out in: hustlenix.github.io/aquaguardian! Huge shoutout to https://poly.pizza/m/QCm7qe9uNJ as thats where i got the robo, if not i wouldn’t come this far unto building a 3d robo.

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