There’s a problem with game dev - and not enough ppl are talking about it!
Assets one of the core components or any game in my opinion, because if you don’t have the right assets, the game is gonna feel half-baked, it’s gonna have the lack of quality and direction.
Think about it, no gamer is pointing out that, “well the game is not having good assets” They’re instead just gonna call it unpolished and incoherent.
Where I got my assets?
Since Quality was a strict promise of this game, Asset scouting wasn’t easy, specially when you add the tag “FREE” in search results, turbosquid had some good ones, Sketchfab - by far was THE BEST source.
Tip: Make sure to watch out for the licensing for the assets, and start keeping a attribution record early on, or else you’re gonna cry hard.
And that’s kind of what I wanted to call out, yep assets for a big challenge but 30mins of research off-camera and a 1hr timelapse, yep that got me mostly sorted!
Attached below is the game’s intro for the fun of it!
Peace.
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