Gdot game
- 8 Devlogs
- 5 Total hours
a first person game where you can do stuff like look around walk and even exit the game from a built in pause menu(i will keep updating the bio as i work on it)
a first person game where you can do stuff like look around walk and even exit the game from a built in pause menu(i will keep updating the bio as i work on it)
So uh my laptops chrome genuinely hates stardance and won’t connect so phone it is anyway I finally made it like not do weird spinny shenanigans after like 4hours of trying to not smash my laptop so in the video as you can see when the head reaches a certain threshold the body turns with it so tuff😭
Finally decided to lock in and work on my game again so I’m going to fix the camera spinning and do you like my new model?(Shortly after this my Godot combusted and I lost all of my senses work which is why stuff looks different after)
i was just trying to get the camera working then the body also turns with it and in turn also turns the camera and spins so much 😭 will fix it tomorrow too late today
currently working on a movement system for the game going to finish it in a bit , also added a placeholder player model and collision model.(also its not supposed to do that)
just finishing up the pause menu , probably going to finish it tomorrow and start movement? or something else i don’t know.
i was working on a pause menu but i did’n’t have 15mins so heres the result the code ui result and idk hirachy ig heirachy? idk how to spell bro 🥀
finally finished the camera , also got it to auto fullscreen. might do the escape menu tomorrow its getting a bit late
Player camera , currently working on getting a mouse controlled camera working