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Mafia Recreated

  • 2 Devlogs
  • 4 Total hours

A new reimagined mafia.

Open comments for this post

1h 50m 13s logged

ANCHORS I HATE YOU SO GODDAMN MUCH


Godot anchors are a pain in the a** for me. I spent 40 MINUTES TRYNA ANCHOR 2 BUTTONS (and 2 labels) FOR LARGER SCREENS.
Now I’ve hardcoded the offsets (a bit) for the maximum my screen can go :thumbs-up: .

On a side note, I now have a cute hand cursor that I drew only and only because none of the assets had the index bending or becoming smaller on click. It felt weird not to have that happen so I did it :yay: .

Also designed a button background just to add to the vibes!

Gonna start working on the easier part of my game - the settings menu like sounds, audio cues, etc and then I’ll start the main game building!

Again any feedback is appreciated!

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Open comments for this post

2h 39m 44s logged

Mafia Recreated Background for Main Menu!

I started work on my mafia game.
So far so I’ve finished drawing out the main menu background (just a little bit left), and 2 of my characters that players can be in the game.
I’m gonna have to work on making more characters, but once I finish the background and at least 3 more characters (total of 5 characters) I’ll start making the actual game system.
I might start doing the system now, but its just my OCD not letting me start without every single piece of art completed 😭
PS: the empty square on the background is for the orange jacket character (called Jake).
I would love to have him there inside aseprite, but scaling makes him ugly, so I’m using photopea and adding him like an image.
The female character is called Sharon!
Please feel free to give feedback!

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